![]() These books seem to be made with a genuine appreciation for the classics, not just as new edition cash grabs. I don't run 5e but I'm quite happy with the book and keep meaning to pick up the B2 conversion sometime, and will likely grab S3 as well. About 50 pages of new maps and handouts, which are quite good (work by William McAusland). There is some other expanded material and new encounters on the island. Tonight we dive further into the classic D&D module, B2 THE KEEP ON THE BORDERLANDS Well. It will add racial bonuses, calculate ability bonuses, roll your HP, and more (I think). ![]() It's got more background info on the island, pronunciation guides, more rumor and encounter tables, a section that gives notes on what the various creatures of the island are likely to be doing and how they react when encountered. I made a Google Sheet today that will roll up a random character, including ability stats, race, and class, and check that it is a legally playable character BtB. The conversion is worth reading regardless of system. It's not all just expansive 5e statblocks though. Then the 5e conversion starts on page 92 and is 230 pages long. Then you get scans of two classic editions of the module, 36 pages each. Introduction, which includes essays by David "Zeb" Cook, Paul Reiche III, Lawrence Schick, Michael Curtis, and Harley Stroh, is 15 pages. Quote from: SHARK 1115838 B2: KEEP ON THE BORDERLANDS! What suggestions and ideas do you have for integrating B2: Keep on the Borderlands with 5E rules? Have you used the module with 5E? How have your players dealt with going through the module? What changes or expansions have you made to B2: Keep on the Borderlands for your campaign? ![]() Then, I threw some of my players into the module. So, I have recently spent some time working on B2: Keep on the Borderlands, to integrate it to the 5E rules. The module is generally straightforward, and simple in design, and yet, also making room for and inspiring additional creativity and expansion. ![]() At every page, the module is useful, engaging, and inspiring, especially for nubs and beginners. At different points, the module is humorous and fun. Gary Gygax was simply brilliant in his writing and layout of the module. The module back then contributed hours and hours of fun play for several groups I played in, and the module has endured the test of time very well. I have always loved this module, from way back in the day.
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